Tracing Decay: Memory Reload
2020-2021
The Theories of Forgetting suggest that memories fade and disappear over the natural course of time, especially when not accessed frequently. An approach to forgetting assumes that memories leave a trace in the brain, in the form of physical and/or chemical change in the nervous system.
The Trace Decay Theory states that forgetting relates to the length of time between learning and recall. The longer the time, the more traces of the memories decay, and as a consequence more information is forgotten. While the Interference Theory states that forgetting occurs due to newly acquired memories between learning and recall, thus distorting or disrupting older memories.
Tracing Decay is a project that aims at reloading memory of impactful art, that countered decay and interference, proving that forgetting was not necessarily a deconstructive state for the sake of pure entropy. An invitation to explore, revisit and reinvent profound visions in a new context; one that embarks on existing works by artists willing to embrace the change of state. A chance for self-rediscovery and representation beyond brick and mortar; where previously hosted projects in physical space can now become a part of a virtual story. Creating unique scenarios that explore the potential of Virtual Reality as an immersive medium, with the intent to enhance the audience experience.
Featuring selected projects by Barbara Graf, Huda Lutfi, Daniel Reidy and featuring Greg Pond. The project was curated and directed by me. Produced by Art in Reverb, in collaboration with Womb Tech.
Tracing Decay Gameplay (PC)
Produced by Art in Reverb
In Collaboration with Womb Tech
Featured Artists:
Barbara Graf
Huda Lutfi
Daniel Reidy ft. Greg Pond
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Voice over: Camibee
Environment Art:
Hashem Amir
Nada Kardash
Mohamed Lotfi
3D Art:
Hashem Amir
Deep3D
2D Art: Dina Saied
UI designer:
Nada Kardash
Stephan Panagiotidis
Production Manager: Nada Kardash
Curated & Directed by: Nagla Samir